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I have numbered the playing cells zero through 8 (we programmers love to count from zero). This is the normal layout of the board. The eight variations below are numbered to show where the original cell position ends up when applying the relevant transformation
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Here the board has been rotated 90 degrees right
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Here the board has been rotated 90 degrees left
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This is a 180 degree rotation.
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Here the grid has been reflected across the vertical axis (left swapped with right)
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Here the grid has been reflected across the horizontal axis (top swapped with bottom)
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This one results from a 180 degree rotation and then a reflection across the horizontal axis
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This is a 90 degree rotation left and a reflection in the vertical axis
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The last is a 90 degree rotation to the right and a reflection in the vertical axis
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